With remarkably few exceptions, all property that seems like it should be ownable in the game can be purchased, be it a private home or a place of business. That's not to say the game's mechanics surrounding those elements define the game, but I'll focus on them here because they are areas not commonly explored in the actual gameplay mechanics of most fantasy-set action RPG.Īt least, they aren't often included with this kind of impressively egalitarian scope. When I think about Fable II, I think about real estate and sex.
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